Dec 31, 2005, 12:03 AM // 00:03
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#1
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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2 Man UW trapping pair
My guild leader had this idea, and I've been brainstorming on how exactly to accomplish this. It would be used to trap the Aatxes, Smites, and Coldfires. Here's what I've come up with so far:
Attributes:
Expertise: 13~15
Wilderness Survival: 16
3 levels into BM or Marks, as needed
Skills:
Dust Trap
Barbed Trap
Flame Trap
Spike Trap {E}
Serpent's Quickness
Res of choice (preferably Rebirth)
Dodge/Whirling Defense
Quickening Zephire/Energizing Wind
The one who takes EW should have the points in the skill, while the QZ person should put their remaining points into Marks. Why marksmanship? Makes killing the slightly annoying Shadows a bit easier. I'm still not sure which would be better for drawing the smites, WD or Dodge. As for the Coldfires, Ninja trap, run back, drop some more, run back, repeat as needed. Pretty straight forward, really.
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Dec 31, 2005, 09:09 AM // 09:09
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#2
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: Physical Therapy [CRiP]
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It's really not that hard... I do it all the time with guildies. It's no different than trapping with 5 man groups etc. except you need to have someone that's semi-bright along with you.
Trapper 1: 12+1+3 WS, 12+1 Exp, 3+1 BM
Dust Trap, Barbed Trap, Spike Trap, Flame Trap, Whirling Defense, Quickening Zephyr, Dryders/Troll/Throw Dirt, and res of choice, pref. Rebirth.
Trapper 2: 12+1+3 WS, 12+1 EXP, 2+1 BM
Dust Trap, Barbed Trap, Spike Trap, Flame Trap, Whirling Defense, Energizing Wind, Dryders/Troll/Throw Dirt, Res of choice, pref rebirth.
Lay Down EW, followed by QZ, lay traps till both spirits fall, pull, aatxes hit traps, run back, lay more traps, repeat until dead... rather simple.
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Dec 31, 2005, 02:23 PM // 14:23
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Flying Purple Hippos
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One time I farmed UW in a duo because 3 other trappers dropped. Practically all we used were flame, dust, barbed, and SQ, because the dropped guys had spirits.
With good pulling and high Wilderness Survival, we cleared the Coldfires and Smites without too much problems, albeit somewhat slowly.
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